Since my previous post pretty much talked all about the engine I'm planning on building, I thought I would update you on its current progress. The Menu Maker is currently the furthest along, because of its use in the other programs for the engine. I plan to use it for the HUD's for the other editors and for any textbox and button presses necessary. It currently stands about 92% done. I'm not sure if I'll even add all the capabilities I was hoping for. I only need to add a few finishing touches before it should be "Completed". I used quotations, because like I said I have other ideas in mind I haven't added in yet, but anyways, onto the World Editor. The World Editor is currently the only other editor I have started on at the moment due to not being able to create HUD's yet, I didn't want to get ahead of myself. I'm probably about 5% into the world editor. No other handling besides the terrain has even been started. As for the terrain, I've got molding it with a double circle brush done, which is like a circle inside a circle, a slight bit of water, and a skybox added. It can currently just raise and lower the terrain with or without smoothing for different height and radius ratios. Besides that, I've created a slight amount of models for the future game I plan to make with this including a knife, an automatic shotgun, and the start of a assault rifle. The only work that was done yesterday was on the blog as you can probably see. I spent about an hour doing the background for it trying to get an impressionist feel and to a point at which I was pleased with it. I think it doesn't look too bad, but it could definately look better. Either way, I never claimed to be an artist. Well that's all for this post. Till next time.You think it. We create it.
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