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Tuesday, April 5, 2011

Crawling Along

Progress for Zone XXI is crawling along. We've got a few new additions and what not, but nothing major. We've just finished adding destructable crates with physics. It was a pretty good idea from Dave and how I decided to put it together was rather clever. I set it into a set of functions. One for creating the crates, one for handling the crates, and one for destroying the crates. They also have force limits so depending on how much force is put on them determines if they will break or not. The crates start out as one complete object, but after they pass their force limit, they shatter with the force applied. The crates also bare weight by size ratios like the rest of the objects in the editor meaning that even though two crates may have the same force limit, the bigger crate would be less effected by the force after the force limit was passed because it has a bigger mass. I've attached a video Displaying the capabilities of the destructable crates. I've also begun working on spawn zones allowing the player to spawn within box areas. Which box it spawns in will be decided by size weights. This basically means that a box of bigger size will have a better chance at spawning a player while a box of smaller size will have less of a chance at spawning a player. This makes sure the spawns are evenly spread out. I've also cleaned up the rest of the editor. I got ghosting working and object editing is now complete. It has ghosting too. Besides that, we've only really talked about details we might add to the game, and Dave has been working on models nonstop. That's all for this post. Till next time.

You think it. We create it.

Saturday, April 2, 2011

Video

Finally got the video done. it shows most of the abilities for the editor, but only 2 out of the 7 objects. The others are still getting worked on. It's really fast although the video kills a little bit of the fps. Its got full scaling control, collision calculated positioning, real time physics, full rotational control, and more. This is just the start of it, but I believe it to be a pretty good go. The music for it was actually created by dave. We've got a works in progress thread for it on The Game Creators website. The thread hasn't had anything posted to it yet. This video is our first proof of progress. We've also decided to name the game Zone XXI for its relation to the 21st century style. That's all for this post though. Hope you enjoy the video. Till next time.

You think it. We create it.

Friday, April 1, 2011

Zone XXI Level Editor

So I got the first level set up with newton boxes by hard coding and realized how ridiculous it was going to be to do that, so I decided to start a level editor, its coming along quite well with a few minor fall backs. It has several modes for different objects, entities, and editing types, and all objects instantly become scaled newton objects as soon as they are created. It also already controls rotation, screen to 3d points calculations, scaling, and camera controls. Its going very well, only draw back is the textures are for some reason not loading which i'll have to look into. I've also created a video showing off the level editor in its very early stages, and how much is already put in. I'll upload it in a post pretty soon, I might want to do a little more before I show any progress.


You think it. We create it.