Progress for Zone XXI is crawling along. We've got a few new additions and what not, but nothing major. We've just finished adding destructable crates with physics. It was a pretty good idea from Dave and how I decided to put it together was rather clever. I set it into a set of functions. One for creating the crates, one for handling the crates, and one for destroying the crates. They also have force limits so depending on how much force is put on them determines if they will break or not. The crates start out as one complete object, but after they pass their force limit, they shatter with the force applied. The crates also bare weight by size ratios like the rest of the objects in the editor meaning that even though two crates may have the same force limit, the bigger crate would be less effected by the force after the force limit was passed because it has a bigger mass. I've attached a video Displaying the capabilities of the destructable crates. I've also begun working on spawn zones allowing the player to spawn within box areas. Which box it spawns in will be decided by size weights. This basically means that a box of bigger size will have a better chance at spawning a player while a box of smaller size will have less of a chance at spawning a player. This makes sure the spawns are evenly spread out. I've also cleaned up the rest of the editor. I got ghosting working and object editing is now complete. It has ghosting too. Besides that, we've only really talked about details we might add to the game, and Dave has been working on models nonstop. That's all for this post. Till next time.
You think it. We create it.
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