I know I haven't had a lot of updates lately, I've been getting settled in with DBP and trying to get everything transfered over to it correctly. I do have news though that I've recently joined up with a modeller, Schulzy, who happens also to be a song producer. This is a link to his songs http://soundcloud.com/schulzy175/like-a-computer. Schulzy also has another partner who is a modeller as well. He was asking for help from a programmer and I took the opportunity. Having a business partner could never be a bad thing. We've started work on a top down shooter which we haven't had the chance to name yet. I'm already in the process of getting it working with newton physics and its looking rather promising. This is my first go with newton physics and its really interesting. I'm having fun fooling around with the physics and stuff in side programs, but when it comes down to actually doing work. Its hard to get the right amount of force in an actual game. We've already got a level layout for the first level and its planned to be an online multiplayer game, so it looks like this will be my first go at multiplayer with DBP too. I'm still continuing work on the editor, I just have to rewrite all my button functions because in DBP, functions aren't local like they were in DBP, and I also have to figure out a few other bugs with things like pasting sprites and simple stuff like that. All in all though. It shouldn't be too long before I'm back on track and in the swing of things. That's all for this post though. Till next time.You think it. We create it.
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