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Monday, March 28, 2011

Progress

So I've currently got the rewrite finish with some flaws like a button return flaw, it'll be sorted out soon. I know its not my code, its DBP, because I dragged the code into DBC and made a quick check program for it and it worked. Regardless of the buttons dilemma. I'm very pleased with switching to DBP. It opens up a world of possibility for all the editors. DBP has its own particle system. I'm still going to make one I can work with, it just makes my life easier tho. It has shaders and post processing effects too, so now i can add depth of field, bloom, and cool shading techniques for stuff like invisibility, water effects, and more. It also supports bone animation so I don't have to manually create my own system for managing bones for the animation editor. I've also already downloaded some add-ons that will really up the editor like EZ Rotate from   http://www.gametoolshed.com/ for Euler rotation, Anisotropic and LOD plugins from kaedroho for major improvements in speed of objects and texture details, a full xbox 360 controller support library plugin from http://www.exodev.com/ so games can be played just by plugging in an xbox 360 controller, and newtons physics wrapper so dynamics objects can now be used and realistic effects like explosions can be used too. That's all for this post. Till next time. 

You think it. We create it.

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